Umoupen

Animate and Draw

Buy:
$30$20 Beta Price! Buy Studio Licence Required for organisations whose revenue exceeded $5,000,000 USD in the previous 12 months.
Download:
Windows MSIX · 13.9 MB Portable EXE Runs without installation, but Windows Defender may flag or block it. Not recommended for most people; use only if the MSIX installer does not work on your PC.
macOS ARM · 12.9 MB Intel Mac Only choose this if About This Mac lists an Intel processor. Otherwise, use the main Mac download.

Latest version: Beta v0.9.57 (build 585)

What are the trial limitations?

Projects cannot be saved, so trial work is lost when you close the app. Image and animation exports have a faint “Made in Umoupen” watermark, and gallery symbols cannot be exported.

Recommended specs

Use an Apple Silicon Mac or a Windows PC with a dedicated GPU and at least 2 GB VRAM. Integrated graphics are not recommended on Windows. Use the free trial to check performance on your computer before buying.

On Windows laptops with NVIDIA or AMD graphics, set Umoupen to High performance in Windows Graphics settings.

Requires Windows 10 or 11, or macOS 12 or later.

Features

Drawing and Painting

  • Mixer brushes pick up and blend colors directly on the canvas for wet-on-wet painting
  • Keep brush strokes inside line art, or paint behind existing artwork on the same layer
  • Fill line art with flat colors or gradients, with automatic gap closing for incomplete outlines

Vector Editing

  • Direct Bézier anchor and handle editing in Point mode
  • Unlink and relink mirrored handles; set stroke width point by point
  • Edit stroke geometry, fill contours, and textured vector lines

Color and Palettes

  • HSV, RGB, Lab, and CMYK pickers with an editable gamut mask and luminosity lock
  • Organize palettes in folders, extract colors from any image, and import ACO, ASE, ACT, GPL, PAL, and Clip Studio .cls palettes
  • Link vector strokes, fills, and gradients to swatches for live palette-driven color changes

Selections and Transforms

  • Cut, copy, distort, warp, flip, align, reorder, and move artwork between layers
  • Transform one selection across multiple frames, or whole layers and folders at once
  • Turn selections into new layers, Gallery assets, or brushes

Layers

  • Raster, vector, folder, mask, draft, reference, camera, audio, and video layers
  • Live thumbnails plus opacity, lock, clipping, blend mode, label color, and tint controls
  • Retime whole folders, synchronize layer timing, and group, reorder, merge, flatten, hide, or convert layers

Frame-by-Frame Animation

  • Draw roughs, keys, breakdowns, and in-betweens on one timeline
  • Hold exposures, reuse drawings as frame instances, and select across multiple frames
  • Set onion-skin opacity per drawing, with out-of-pegs shift and trace

Tweening and Timing

  • Tween symbol transforms and properties, stroke shapes, effects, and camera settings between timeline keys
  • Edit motion paths directly on the stage while shaping movement and easing with editable curves
  • Mix smooth and stepped motion, including animation on 2s, 3s, or any custom rate

Cameras and Multiplane

  • Use multiple camera folders on one timeline for complex compositing
  • Animate each camera's pans, zooms, rotation, shake, and framing
  • Build 2.5D multiplane scenes with tweened layer depth, parallax, depth scaling, and dolly moves

Storyboarding and Shot Production

  • Plan sequences in a thumbnail grid or shot timeline, with names, color tags, captions, and audio
  • Reorder and retime shots, preview camera paths, and set a stage size per shot
  • Turn shots into separate editable .umou projects, or export storyboard PDFs and captioned animations

Audio

  • Edit audio clips on animation and shot timelines
  • Scrub with sound, view waveforms, and control clip and monitor volume separately
  • Drive shader effects from waveform, spectrum, or beat data

Video

  • Edit video layers directly on the animation timeline
  • Scrub video frame by frame, including clips nested inside symbols
  • Preserve video layers when splitting storyboard shots into separate .umou projects

Effects

  • Apply editable effects to layers or folders; stack, reorder, toggle, and tween them
  • Preview presets, copy effects between layers, and organize them into portable packs
  • Create custom shader effects with exposed controls, texture inputs, and arrays; bake results into a layer

Gallery and Assets

  • Store symbols, drawings, images, audio, video, and 3D models in each project
  • Keep assets in the Global Gallery for reuse across projects
  • Search, tag, preview, rename, organize, and edit assets in place

Projects and Templates

  • Organize recent projects into drag-and-drop groups on the splash screen
  • Turn any project into a template
  • Start from presets, then choose custom dimensions and orientation

Workspaces and Shortcuts

  • Save multiple panel layouts and switch between them with customizable shortcuts
  • Preview a workspace by hovering over it
  • Dock, float, pin, or hide panels; customize toolbars, themes, commands, and shortcuts

Books, Pages, and Documents

  • Create drawing, notebook, comic, or animation projects
  • Work in single pages or spreads, with thumbnails and drag-to-reorder
  • Keep Markdown and plain-text production documents inside the project

Timesheet

  • Edit timing across many layers in a traditional exposure-sheet view, or use it in place of the standard timeline
  • Manage drawing numbers, held exposures, frame instances, and unexposed drawings
  • Add handwritten or typed frame notes, dialogue, and planning rows; export the sheet as an image or CSV

Import

  • Import layered .psd, Clip Studio .clip, Macromedia Flash and Adobe Animate .fla/.xfl, and TVPaint .tvpp projects
  • Import Photoshop .abr brush tips, MyPaint .myb brushes, and Clip Studio .sut brushes
  • Import images, sequences, GIF, video, audio, and textures; smart import detects held frames and repeated drawing instances

Export

  • Export .png/.tga image sequences, sprite sheets, .gif, .mp4, .svg, and layered .psd files
  • Export storyboard .pdf, timesheet images or .csv, and separate audio
  • Limit animation output to any selected timeline range

Reference Board

  • Arrange images and reusable Gallery symbols on a separate zoomable reference board
  • Pick colors from any reference while drawing, with a magnified eyedropper preview
  • Crop, flip, resize, and reorder references; the board is saved with the project

3D Reference and Layout

  • Import OBJ, glTF, and GLB models
  • Use 3D models as reference layers while drawing
  • Place 2D symbols and drawings inside 3D layouts

Endless Canvas

  • Sketch on an unbounded canvas; choose the export area later
  • Mix drawings, notes, vector art, and animation planning on one open canvas
  • Mark zones for quick navigation, then export one zone or all of them

Built-in Market

  • Browse and install community-made brushes, palettes, effects, textures, symbols, and templates
  • Publish your own brushes, effects, palettes, and templates
  • Preview, search, and filter assets by type or tag

Live Collaboration (In Development)

  • Draw and animate together, with artwork and timeline edits synchronized live
  • Invite collaborators with a six-character code, or make a session public for others to find
  • See live cursors, chat in the project, and transfer editing control of layers or symbols

Community

Forum

Ask questions and share bugs, ideas, and work on our public, searchable forum. No Discord account required.