Umoupen

Animate and Draw

Latest version: Beta v0.9.39

Recommended specs

Umoupen is designed to take full advantage of the capabilities of a modern computer. For large canvases, long sessions, textured brushes, and 3D scenes, use a dedicated GPU or Apple Silicon Mac with at least 2 GB graphics memory. Integrated GPUs work best for smaller projects.

On Windows laptops with NVIDIA or AMD graphics, set Umoupen to High performance in Windows Graphics settings so it uses the discrete GPU.

Desktop builds support Windows 10/11 and macOS 12 or later.

Features

Vector & Raster Drawing

  • Brush, pen, eraser, fill, lasso, wand, text, shape, and transform tools
  • Draw with raster brushes, editable vector strokes, textured lines, and fills
  • Use the same selection, transform, color, and layout tools across both workflows

Advanced Drawing Options

  • Pressure, tilt, texture, spacing, smoothing, stabilization, and brush dynamics
  • Overpaint, underpaint, inside, behind, paint-through, and cleanup controls
  • Fill flat colors and gradients with gap closing, expand, blur, and tolerance settings

Selections and Transforms

  • Cut, copy, distort, warp, flip, align, reorder, and move drawings between layers
  • Post-draw stroke adjustment with granular and precise selection options
  • Selection-to-gallery-item and selection-to-brush commands

Layers

  • Drawing, folder, mask, draft, 3D reference, and camera layers
  • Thumbnails, opacity, locks, blend modes, label colors, and non-destructive tints
  • Group, reorder, merge, flatten, hide, convert, retime folders, and sync timing across layers

Gallery and Reusable Assets

  • Save artwork as reusable gallery items and drag them back into scenes
  • Browse symbols, textures, audio, and reference images
  • Search, tag, preview, rename, and edit assets without leaving the project

Books, Pages, and Notes

  • Project modes for drawings, notebooks, comics, and animation
  • Single pages, spreads, page thumbnails, and drag-to-reorder pages
  • Rulers, guides, grids, and paper backgrounds for layout work

Workspace and Shortcuts

  • Docked panels, toolbar customization, and panel hiding
  • Command search, custom shortcuts, and light or dark themes
  • Arrange the interface around drawing, animation, notes, or review

Frame-by-Frame + Tweening

  • Draw roughs, keys, breakdowns, in-betweens, and timed holds on the animation timeline
  • Intuitive tween controls animate symbols, properties, and the shape of strokes directly
  • Multi-frame edit lets you adjust drawings across several frames at once

Storyboarding and Sequencing

  • Block out shots in a thumbnail grid or on the shot timeline
  • Add captions for dialogue, notes, beats, and scene direction
  • Play, reorder, time, and add audio tracks, then export storyboard PDFs

Timesheet

  • Replace production exposure sheets with a drawable digital timesheet
  • Draw notes and write text directly on the timesheet
  • Dynamically renumber frames for anime production timing changes

Import and Export

  • Bring in images, PSD, FLA, video, audio, textures, ABR, and MyPaint brushes
  • Export frames, shots, pages, Timesheet, CSV, storyboard PDFs, image sequences, GIF, MP4, and PNG
  • Move work between Umoupen and the rest of your production tools

3D Reference

  • Import OBJ and glTF 3D models into scenes
  • Use 3D models as reference layers for drawing and animation
  • Place 2D symbols and drawings inside 3D layouts

Effects

  • Add customizable effects such as motion blur, bloom, and shader-based filters
  • Stack, reorder, toggle, and tune effects while you work
  • Preview and edit effects non-destructively while keeping artwork editable

Endless Canvas

  • Unbounded sketch area before setting export size
  • Pan across large drawings, notes, vector art, and animation planning sketches
  • Mark zones to jump between them quickly and export one or all zones at once

Online Sessions

  • Invite people into any file you are working in with a session code
  • Chat, connected-user list, and shared project state
  • Ownership controls keep layer edits from colliding while collaborators draw

Join the community

Chat with other artists, ask questions, and support Umoupen development.